![]() In this case, Minions: The Rise of Gru lost quite a bit of the sunshine it’s promising to turn back on. ![]() As always, your mileage may vary depending on the theater you choose to visit. While this isn’t as washed out as other inferior 3D products may be, especially since night scenes can still be enjoyed without too much loss, there’s a noticeable murkiness in darker lit scenes. When putting on your 3D glasses, you’d naturally observe a slightly grayer picture through the polarized lenses. BRIGHTNESS SCORE - 3/5įor as colorful and vibrant the world of Minions: The Rise of Gru happens to be, the brightness factor of the showing observed was more of a disappointment than usual. It may not go the extra mile, but Minions: The Rise of Gru steps up the game of this particular 3D illusion within its own series. Letting your eye wander around the screen, you can even see the depth crafted in something as simple as a crowd of Minions in Gru’s basement. The total effect comes up a bit short, but works for the most part.Īs for the standard Beyond the Window protocols, characters and environments are definitely defined. San Francisco in particular looks gorgeous and deep thanks to its iconic hills playing a part in the Minion mayhem. Perhaps the greatest improvement that the Minions series has made in its 3D presentation, the Beyond the Window factor actually shows much more depth than in its 2015 predecessor. Before the Window thrills are decent on this one, but not perfect. One moment, Gru looks like he’s dangling over the audience, but the next, the guns being aimed at enemies on screen are positioned in a less than optimal fashion. With that in mind, the effect isn’t used as much as it could have been throughout Minions: The Rise of Gru.
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